using MyEnums;
using UnityEngine;

public class gameManager : MonoBehaviour
{
    public InputStatus Currentstatus;
    public InputStatus DefaultInputStatus { get; private set; }

    private void Awake()
    {
        DefaultInputStatus = InputStatus.GamePlay;
    }

    #region

    private static gameManager instance;
    public static gameManager Instance => instance ??= FindFirstObjectByType<gameManager>();

    #endregion
}